binary1248

Results 88 comments of binary1248

>Q: Is the transient context necessary in a single-threaded application? If so, why? (i.e. why can't I just call `GLEXT_glUniform1f' and be done with it?) Unfortunately yes. Because we don't...

SFML started out using client-side (CPU) primitive data and still uses this storage model for everything except `sf::VertexBuffer`. There were attempts to move everything over to using GPU storage but...

I agree with @eXpl0it3r. The focus now should really be just getting the current implementation up-to-date with the current state of the art. What makes this so tricky is the...

Let's put it in simpler terms: I don't like telling other people how to write their shaders. But that is exactly what legacy OpenGL did, and non-legacy OpenGL doesn't do...

miniaudio officially supports iOS and building for it even has a [dedicated subsection in its documentation](https://miniaud.io/docs/manual/index.html#Building).

Addressed comments and replaced sound stage with sound effects example that no longer relies on ImGui.

Updated. Tested on Windows and Linux (Manjaro). Does not trigger any sanitizers and @texus example terminates cleanly.

Fixed issues mentioned by @kimci86.

I updated the miniaudio header to a newer version, it includes a fix for an issue that users reported causing audio not to play on macOS systems. I also made...