Dominic Cerquetti
Dominic Cerquetti
This is sort of the opposite problem of #34. (forgive me if I get some of the SNES register guts wrong and addressing modes wrong, still relatively new to asm)...
Actually collaborating with someone on a project now, realizing a few things about the save file format: In the actual save format (.dizraw or .diz), we're storing a few things:...
it would be interesting if there's a way to solve this issue. consider the following ASM code: ```asm STZ $0A ;C70328|640A |001E0A; ``` I know from running this game and...
seems like it's mostly a UI issue, not actually data going away. probably something with RebindProject()
I hit a bug in asar where Diz was generating the right code, but asar was doing the wrong thing (it has to do with relative addressing) I wrote a...
Right now we're using Settings.Defaults.[whatever] all over the place, it's like an INI or XML file based storage for things you want to save, but not as part of the...
This question is mostly "hey @Dotsarecool would you be offended if we renamed the project" : ) I was kinda thinking we rename it to Diz2 or just "Diz", so...
Right now, we save .diz files and internally compress with gzip. The XML is mostly text BUT the main (largest) section that serializes RomByte is a custom non-xml text-based block...
This is so strange... this was working perfectly for me on two computers, until 2 days ago. The only thing I changed was I am now signed into Chrome from...
DRAFT, for review. This might actually be good to ship, I just want to throw some more tests and it, and maybe it run it on a few larger SNES...