Dominic Cerquetti
Dominic Cerquetti
most user-facing stuff hasn't changed so this isn't too bad but we should touch on: 1. the new XML format 2. probably make a quick video about how to connect...
This is a continuation of #50 (more info there), if the Cartridge Rom header field in the SNES ROM header contains characters that are not one-byte per-character (like some Japanese...
tracelog file import and, separately, tracelog capture (bsnes --> Diz over a socket) work and are well tested for the main SNES CPU, but not really implemented for the other...
this is just a low-pri UI enhancement, the app relies on Messagebox.Show() a lot, and in particular the error messages when you're importing, loading, saving, etc, should probably go through...
see #50 for the changes that prompted this. This might be already handled but, we should update the unit tests that deal with SNES header stuff (Checksum/complement/cart title) and make...
One of the main new features I added was the ability for Diz to talk over a local TCP socket connection to BSNES-plus, and receive compressed CDL/tracelog data in realtime....
One important goal for me is having some human readability in the XML file, so that when changes are being diff'd in git/github/etc, it's possible to have a good shot...
bsnes outputs a `gamename-usage-map.bin` file which we support importing. when a byte on the address bus is accessed for either read, write, or execute, that info is recorded in this...
I may have broken it, not sure. I know it used to work, tried it recently and it didn't.
our mod to BSNES is outputting just one CPU for the moment, the main CPU. it's pretty trivial on the BSNES side to extend the functionality to other CPUs like...