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OpenGL renderer broken
Due to being busy I did not fully test the resource/renderer refactoring by @topblast.
The OpenGL renderer is broken. Looks like "last texture" not set after flushing non-textured rects. Also UVs broken?
If this doesn't get fixed I may just choose to revert the large refactoring, i.e. "Gwork should support rendering a UI using multiple renderers". I can't see that this is common use case.
- Target renderer: GL (all?)
You can assign this to me, I will work on it
Hi @topblast, how are the fixes coming along?
@billyquith I tried the RENDER_OPENGL renderer, I do not see any issues. Is this an issue with OPENGL_CORE?
Hmm, Looking at OPENGL_CORE's fragment shader, this may the cause of the bug.(if it is OPENGL_CORE)
@topblast I'll try and have a look this week. Holiday. etc.