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fbx模型转换成BVA模型后,原始骨骼旋转出现丢失

Open OneYoungMean opened this issue 2 years ago • 1 comments

转换前 _16582033498423
转换后 _165820336036

OneYoungMean avatar Jul 19 '22 06:07 OneYoungMean

导出得模型必须得保证是TPose得,否则Avatar构建出来后,驱动动画会有问题

625673575 avatar Jul 20 '22 05:07 625673575