bikubi

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FYI, to whom it may concern in the future, the workaround above allowed me to integrate Howler somewhat successfully with the Media Session API ([setActionHandler](https://developer.mozilla.org/en-US/docs/Web/API/MediaSession/setActionHandler) with `play`, `pause`/`stop`, as well...

...and I've managed to make it work with pre-MediaSession (older browsers, iOS Control Center) controls AND live streams. The [solution above](https://github.com/goldfire/howler.js/issues/1262#issuecomment-576708079) apparently worked only with fixed-length files. Gist: - `onpause`...

@satyrius if you're still interested i could throw a MWE together next week (on vacation r/n)

Hacky workaround: ```js if (isFirefox) { // it wouldn't break chrome, but I haven't tested exhaustively window.Howler._canPlayEvent = 'canplay' // fixes the "wait for file complete downloaded" } var sound...

Looks like a duplicate of my #1383 I have also a fix you might want to try https://github.com/goldfire/howler.js/pull/1530 (looks like I should follow up on that PR...)

I've ran into the "destroy twice" problem, too, but even then it was unreliable, even (maybe) leading to app crashes. My solution/workaround was to not use destroy, and instead keep...

@ghenry22 IIRC it wasn't consistent wrt android/ios *and* their versions. Wish I had taken better notes, sorry!

@ghenry22 I went through my code and I had figured this out: * on Android, destroy twice (second one with setTimeout 1000ms) * on iOS, never destroy (IIRC because of...

@SimoneVB 1. can't confirm. Are the other (textual) infos updating & only the cover image is stuck? 2. `updateRemoteControls` is an example for ghenry's/my/your implementation of an update function, which...

@SimoneVB > But, in my opinion, since a plugin is sponsored by Ionic as the "official" plugin to do some things I think you're off here. I do not get...