Shaun Lawrence

Results 50 issues of Shaun Lawrence

Something along the lines should work but we need to find a way to wrap it up nicely for use: ```csharp [Test] public void SceneShouldRenderAsExpected() { var scenery = new...

enhancement

Consider letting `GameScene` and `GameObject` know when child objects are added/removed. Also allow for objects to know when they have been added/removed. And finally `GameScene` should know when it is...

enhancement

Investigate some level of physics based functionality for the engine. This could either be as part of the main engine or a separate package. First key functionality to address would...

enhancement

Current options are: - Orbit - MAGE - Multi-platform App Game Engine

Currently `LoadImage` is hard coded to load from a specific namespace, I would like to find a way to make this as easy to use but also consider avoiding things...

Scoped lifetimes around the lifetime of a GameScene feels like it could have some merit. It shouldn't be the only way to use the system though and will require some...

Due to the fact that the engine relies on .NET MAUI Graphics and also IDispatcher it would be ideal to ship mocks that would aid in the testing phase of...

As a kind of bonus option allow the player to unlock sketch/prototype mode so they can see how it was designed.

It appears that PRs are held up by a failing GitHub Action. Need to fix that first