Shaun Lawrence
Shaun Lawrence
It would great to be able to fluently register functions/operators e.g. ``` context .RegisterFunction("Function1", ...) .RegisterFunction("Function2", ...) ```
Investigate the feasibility of adding in support for ternary operators such as `a ? b : c`, etc.
To save issues when parsing on different locales, a single/multiple accepted format(s) should be configurable within the parser.
Ideas on characters to identify a TimeSpan in an expression: ~`|
Provide a method of disabling certain functions if they are not required.
Compound Animations * [x] Proposed * [ ] Prototype: Not Started * [ ] Implementation: Not Started * [ ] iOS Support * [ ] Android Support * [ ]...
### Description of Change ### Adds support for fluently setting `SemanticProperties`, `AutomationProperties` and also `VisualElement.AutomationId`. ### Linked Issues ### - Fixes #91 ### PR Checklist ### - [x] Has a...
# Add support for fluently applying SemanticProperties * [x] Proposed * [x] Prototype * [x] Implementation * [x] iOS Support * [x] Android Support * [x] macOS Support * [x]...
When invoking "new W2DImageLoadingService().FromStream(stream)" I see this exception: **System.Exception: 'No resource creator has been registered globally or for this thread.'** I found the following open issue: [IImageLoadingServcie cannot load image...
Perhaps something like registering a scene name with the type so then when calling `gameSceneManager.LoadScene` the user could just pass in the name and have a new instance created.