clustergl
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Transparent parallel 3D rendering for display walls and Google Liquid Galaxy
Allow GLubyte as type for pushParam in mod_app. Otherwise it is interpreted as GLuint/GLint and leads to bugs, e.g. in glColor4ub() function (and the whole data stream could be corrupted...
Hi, I'm trying to run WebGL projects on the server using [node-webgl](https://github.com/mikeseven/node-webgl) and pipe them through ClusterGL to a big video wall. I'm having trouble getting ClusterGL to work with...
cgl-capture was a quiet nice script - so i made it Mac- and Linux-compatible. some Headers where missing besides some definitions... so i added them.
added windowposition info to config-file added fullscreen option (not yet in default config-file - because for local testing it doesn't make sense)
fixed another memoryleak in the renderer