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[Request/Suggestion] Increase mouse turning resolution

Open StroggVorbis opened this issue 1 year ago • 1 comments

As it is now, moving the mouse too slowly with a low sensitivity causes inputs to get dropped.

Actually, after looking more closely right now, it seems that the movement does get picked up and a direction change happens after enough movement has accumulated, but the player's view is only able to express the angle as an integer instead of a float, hence the presumed 'choppiness'.

StroggVorbis avatar Dec 22 '24 16:12 StroggVorbis

this is because the internal tickrate is caped to 70hz sudobbq mentioned this:

As for the frame rate, since the game is locked to 70hz internally, I set the frame rate to 70fps and it feels like the DOS version, now. So, this is my workaround until the feature is coded in for those who just want to some blake stoning in the meantime :)

ref: https://github.com/bibendovsky/bstone/issues/364

also, the dev bibendovsky says this was intentional:

For now rendering already is tied to internal game clock, which is 70 Hz. https://github.com/bibendovsky/bstone/issues/365

Sol1vaN avatar Apr 23 '25 01:04 Sol1vaN