Bryan Housel
Bryan Housel
Thanks for reporting @bos this is also some other issues, #1313 and #1426 It has been pretty frustrating for me too. This relates back to the issue you reported on...
Here's a visual of the issue around the place in the screenshot: The AI roads cross zoom 16 tile boundaries.. So you can imagine that each of those squares is...
> @bhousel will see if there is appetite for a whole revisit of the AI road generation layer. Sounds like the backend would need revisiting too, so this is no...
> @bhousel given your knowledge of both iD and Rapid, is [facebook/Rapid#1372](https://github.com/facebook/Rapid/issues/1372) something that can be ported to iD with reasonably effort or is this part of the code in...
Looks cool! Maybe I could add this to Rapid. We have had a MapLibre-based 3d viewer for a while now. https://github.com/facebook/Rapid/discussions/993 I think at this point it doesn’t make sense...
I looked quickly through the code and I think what we'd really need is just the parts that convert the OSM feature into the mesh. We wouldn't need the parts...
> The 3D view in Rapid is indeed really close to what I was suggesting, however, it does have some drawbacks compared to OSMBuilding. For example, it doesn't appear to...
Sounds like there is some followup work to do, but this PR is fine.
> In either case, more research is needed on whether this preset meets the NSI's inclusion criteria - at least 10 instances as an `operator`, or around 30 instances as...
There were conflicts, so I just added it myself in a91124c5c