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Texture registration SMPL?

Open kashyappiyush1998 opened this issue 2 years ago • 2 comments

If I have a texture island map and want it to register to the SMPL model along with my scan obj file for the same. How can we do that?

kashyappiyush1998 avatar May 10 '22 05:05 kashyappiyush1998

You can use our code to fit SMPL+D model to your scan. For every point in your SMPL UV map, you can get the corresponding point on the registered SMPL+D mesh. You can then find the closest scan point to the point on the SMPL+D mesh and lift texture from the scan.

bharat-b7 avatar May 10 '22 05:05 bharat-b7

@bharat-b7 the process you are describing I believe is the nearest neighbour, right? However I searched all over the net, and no code for this is available. Do you have code for this process or any other process available? Thank You for your quick response

kashyappiyush1998 avatar May 10 '22 10:05 kashyappiyush1998