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Better method for accretion disk rendering

Open bgmeulem opened this issue 1 year ago • 0 comments

Currently, I manually set a max radius on which I sample points. It's rather unclear what's supposed to happen when ghost images pass through. I assume a perfectly opaque accretion disk with sharp cutoff at the max radius.

I'm not planning on implementing actual ray tracing, scattering functions, absorption etc (have a look at the SKIRT project if that's if interest to you), but I can probably figure something out that works better then what I do now.

bgmeulem avatar May 04 '24 23:05 bgmeulem