Behzad Khosravifar
Behzad Khosravifar
@GihanSoft thanks for spending your time in this library ;) I feel that you do not realize this issue. We do not want to use the temp file at all....
@GihanSoft Yes, it can be done if a block of data is sent to it in parallel from each task, but this method has its complexities, which in the link...
@Unnoen , @GihanSoft , @CarbonNeuron new version (3.0.0-beta) release and you can see the new feature on this version, now. If the feature you requested was completed in this version,...
You can use the option below to pre-allocate the space required to save the file before starting the download. Even if its value is false, the downloader will still store...
I close this issue because this feature was added in the last version. if you have a problem with that, please create a new issue.
@rubit0 I did not find a simple solution to detect the lack of support for this command (`System.IO.FileSystem.DriveInfo`) and this is a problem in `.NET Core` itself on iOS Unity....
@rubit0 Thanks a lot.
Download completed events that can include occurring errors or cancelled or download completed successfully. `downloader.DownloadFileCompleted += OnDownloadFileCompleted;`
I checked it and worked for me.  Maybe you assigned `int.MaxValue` for `DownloadConfiguration.MaxTryAgainOnFailover`. So, the Downloader tried again and failed again and repeated indefinitely. Please check the `MaxTryAgainOnFailover` option...
Could you had solve your problem? @ZCOREP