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It would be great to have some instructions or scripts or something for users to easily do local testing/development for the web. There are a bunch of ways to break...

Since this is the official example to point users to asking "how to add CI to my project", we should make it clear what might need to be changed in...

@alice-i-cecile asked me to add Android and iOS basics to this project from my [cross-platform template](https://github.com/ManevilleF/bevy_xtemplate) Added: - `assets/res` classic mobile resource assets folder, with the icon - Basic Android...

Shouldn't the template be licensed in a way that allows the user to start from this code and later publish it under any license they want? The current license is...

Also consider giving Francois ownership rights over this repo.

I think there may be some reason this isn't desirable alluded to here: https://github.com/bevyengine/bevy_github_ci_template/pull/13#issuecomment-1238796679 But I've been experimenting with this [here](https://github.com/rparrett/pixie_wrangler/blob/main/.github/workflows/release.yaml#L175), and it seems to generally work. From what I...

I think a new section `### Publish on GitHub release` could be nice and mirror the new `### Publish on itch.io` (and would be easy to expand if we add...

documentation
good first issue

I'm basing my jam game off of this and wanted to include licenses. I noticed that bevy repo updated their format (file per license), while this repo uses the old...

Update css in index.html according to the discussion https://github.com/bevyengine/bevy/pull/4726 under the heading **Easy "fullscreen window" mode for the default canvas**. Before this change setting window option `fit_canvas_to_parent` to `true` and...

Addresses the issue of wasm build not working correclty and itch panicking because of missing meta files that don't exist, #48.