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Inconsistent transform gizmo size while scaling viewport

Open Freyja-moth opened this issue 2 months ago • 2 comments

Bevy version

ef28bd9

What you did

Open the editor and resize the 3d viewport

https://github.com/user-attachments/assets/4281e192-d14e-42b4-8681-fab9b585505d

What went wrong

The transform gizmo scales inversely with the size of the viewport

Freyja-moth avatar Oct 27 '25 12:10 Freyja-moth

https://github.com/user-attachments/assets/842dca00-2e8d-4e2a-89fe-3b8cba06a5c2

as it turns out this isn't related to the viewport size, but rather the distance to the camera.

Freyja-moth avatar Oct 30 '25 12:10 Freyja-moth

It also appears to be affected by the angle

Freyja-moth avatar Oct 30 '25 12:10 Freyja-moth