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Align `Scene::write_to_world_with` to match `DynamicScene::write_to_world_with`
Objective
Fixes a regression in previously merged but then reverted pr that aligns lower-level Scene
API with that in DynamicScene
. Please look at the original pr for more details.
The problem was spawn_sync_internal
is used in spawn_queued_scenes
. Since instance creation was moved up a level we need to make sure we add a specific instance to SceneSpawner::spawned_instances
when using spawn_sync_internal
(just like we do for DynamicScene
).
Please look at the last commit when reviewing.
Testing
alien_cake_addict
and deferred_rendering
examples look as expected.
Changelog
Changed Scene::write_to_world_with
to take entity_map
as an argument and no longer return an InstanceInfo
Migration Guide
Scene::write_to_world_with
no longer returns an InstanceInfo
.
Before
scene.write_to_world_with(world, ®istry)
After
let mut entity_map = EntityHashMap::default();
scene.write_to_world_with(world, &mut entity_map, ®istry)