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Text is cut off in `render_ui_to_texture` example with high scale factors.
Or perhaps a better title is "bevy_ui
text rendering always uses the primary window's scale factor, even when rendering to a texture."
Bevy version
9f8db0d
Relevant system information
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
SystemInfo { os: "MacOS 13.6.2 ", kernel: "22.6.0", cpu: "", core_count: "10", memory: "64.0 GiB" }
What you did
Have high DPI screen or override scale factor with
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
resolution: WindowResolution::default().with_scale_factor_override(2.),
..default()
}),
..default()
}))
cargo run --example render_ui_to_texture
What went wrong
Cube says This is a cu
.
Additional information
Related issue: https://github.com/bevyengine/bevy/issues/5621
If it is true that we now generally support "window-independent ui scaling," then it looks like some code in bevy_ui
needs to be updated: https://github.com/bevyengine/bevy/blob/39cca41f3f602b19e9c9596e46fc3093bfadd553/crates/bevy_ui/src/widget/text.rs#L234-L238
If not, that issue may need to be reopened, and perhaps this one closed.
As of https://github.com/bevyengine/bevy/pull/10559, this should probably be thought of as per-camera UI scaling rather than per-window UI scaling.
As far as I can tell, text_system
was just missed in #10559.