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Cross-compilation

Open inodentry opened this issue 4 years ago • 2 comments

Write info about how to produce working builds for platforms other than the user's dev system.

  • [X] Linux -> Windows
  • [ ] Windows -> Linux
  • [ ] Linux -> macOS
  • [ ] Windows -> macOS
  • [ ] macOS -> Linux
  • [ ] macOS -> Windows

inodentry avatar Nov 29 '21 12:11 inodentry

I didn't expect this issue to have a [Z-Large] tag. I just looked at github actions and mirrored the commands.

cargo install mdbook
mdbook build

Then just open book/index.html.

codecnotsupported avatar Jan 23 '22 17:01 codecnotsupported

What are you talking about? This issue is about writing pages in the book to teach users how to compile their Bevy projects for other operating systems.

For example, if you are developing on Linux, but want to make a build of your game for Windows, without having access to a Windows system.

^ This page was already written.

For other platforms, like macOS, or developing on Windows, I simply don't know. Hence: the "needs research" and "Z-large" tags. It would take me a lot of time to learn about if this is possible or how it would be done.

inodentry avatar Mar 07 '22 05:03 inodentry