Barry Evans

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The mission value is only updated at certain points and not all the to e.

I wonder if we should do something radical about the Mission Probability. Currently we just return a single value and have no idea what the various part values are. But...

No I was just think of the compenent parts during the mission selection. However we could hold the rating of approved Missions. My thought was it is difficult currently to...

Which thread us that then? I agree showing the modifiers will improve the experience. Assign the other thread to me and I can work on it

This needs to be further expanded so ```TaskPhase``` can define a specific ```ExperienceImpact``` that override the default one for the Task. This would allow different impacts fir different phases. For...

As a follow on action the ```Task.getTeachingModifier``` should return between zero and a value. Currently it always returns at least 1 which is confusing; the new ExperienceImpact would be clearer...

I did not accept this because the UI needs checking with this version

Ok. What's the difference between a Settlement with only one Building? I think those places would just be a small settlement

@muybien3433 this is a good one to understand how the configurations work