Barry Evans
Barry Evans
The use of ```UnitSet``` should be more widespread to reduce the lookup table sizes and deserialization speed. However #649 should also be addressed first.
We cant change ```UnutManager``` because each U it must have one hard link perserved otherwise it doesn't get serailsed. Having a Map version could make sense but its only relevant...
No it wasn't that. It's even worse after the latest pull. I had Mission that failed after 1KM with not enough water. It looks like there is not enough supplies...
But the remaining leg distance was working so I don't understand why it would now change. My thoughts are the loading is not completing.
This will needs some detailed investigation as it's not obvious what has been changed. I'm working on #621 at the moment.
> > > My thoughts are the loading is not completing. > > I haven't thought of that but how do we test if loading is good or not ?...
Duplicate of #670
@mokun I think I've got to the bottom of this issue. When we calculate the initial resources for loading for some reason the EVA time is not being included in...
Scratch that; my debugging missed the vehicle starting to move. The Loading Controller has the correctly calculated values but by the time of the 1st check during Travelling the vehicle...
There are 2 problem related to this Issue 1. The loading is not completing before starting the Travelling - account for the lack of resources 2. End a mission runs...