Barry Evans

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Let's just create a new Issue outlining the problem. The history on this Issue is about stack overflows

That was a long time ago and everything was working then so something has changed.

I like the idea of using an interface, it is a better design. Otherwise an Equipment could have an opinion of a vehicle which does make sense.

I can't understand the complexity of the Relationship. Why do we need a range of values per relationship? Why not go for a simplify single rating

There should be no need for a different create and adjust relationship, a person just adjusts their opinion of people, either up or down

I get the idea but we need to make it generic so we can have scheduled events for a Person. I wonder is we can just put these events into...

Interesting idea. We need a bit of thought on this but I think we need a new Task that can be created when a Person has to wait for others....

I changed the logic in #754 so a Vehicle is only moved to a Garage once in the initial transition to Loading. This should reduces the flipping.