Barry Evans

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Or increase the amount of minerals so the sites are closer to Settlements. As it stands, you have to wait a long time to mine because the sites have to...

I think that wheelbarrow should follow the current Container approach for now. Then we convert all of them into a new model in one operation.

Yes you could end up just reproducing the Unitmanager class. We have a clear set of interfaces of ResourceHolder and EquipmentOwner so we should work within that framework then convert...

So it's all about the carrying mass calculation. I think simulating the towing or pushing is not needed; we just assume if a Wheelbarrow is assigned to a Person then...

Why not have a ```getCarryingMass``` method on Person and use that just for the walking calculate?

So I think the answer is to influence the Tasks selected in the PersonTaskManager as part of the rebuildCache method. This method could look at the status of other things.

Airlocks are getting more complicated as we try to fix problems. Reserving a chamber before a Person gets there just feels wrong. You can't reserve a slot until you are...

Lots of things in one issue Yes, one table showing buy & sell would work. The fact a mission can buy & sell the same Goods is a totally separate...

> > The fact a mission can buy & sell the same Goods is a totally separate issue and relates to how we score items. > > I was going...

> In terms of the second problem, are we originally dealing with 4 lists (or 4 tables) ? > > As you know, currently, the UI only show what items...