Barry Evans
Barry Evans
The simulation seems fast at the moment with all the recent changes so a bit of inefficiency can be handled I think.
> > `TaskRequest` class that the Meta classes return instead of the raw probability. > > Sure. I'll let you take the lead to create TaskRequest class so that it...
The render method of GDX assumes each render is for a fixed time period. It also does care about maxing the CPU. Whilst Mars sim has a variable time period...
> > a real annoyance with the separate pulse methods in the `Clocklistener` interface so want to tidy that up. > > Sorry about that. Whatever better way you can...
That is exactly what I started to implement in #531. I want to improve it next
Negative sleep means the pulse is taking longer than the prediction so it overruns and consumes the sleep time. Essentially negative time means the simulation is struggling to meet the...
@mokun Whilst looking at this I think there is a big problem in the UI concerning listeners. Most of the UI windows are being notified of changes even when they...
Ok, let's have a look soon. For example I noticed last night that a Robot object have 8 listeners but not one UI wiindow was open. That seems wrong
Creating Missions via the Console would be very helpful as I see the Console Commands being part of the RestAPI (#542). I'll have a look at this.
Its not too difficult. It would need 2 parts. A utility class to workout the profit for the excess resources at their home Settlement against a selected Settlement. This logic...