dragula
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:ok_hand: Drag and drop so simple it hurts
Really needed this, tried solutions suggested elsewhere such as in #289 but nothing seemed to work. I've simply added the delay option back, all seems to be working well.
Exposing the `grab` method allow developers to initiate a grab movement using custom logic. This simple change gives powerful freedom to developers in the way they want the drag and...
the invalid method option invalidates children by default, as a consequence from allowing handles (if a parent is invalid, the handle and in-between elements should not be dragged) but when...
Calling `release({})` used to be okay. The code of `release` would try to grab `clientX/Y` from the empty object, get `undefined` for both coordinate, and feed them to `elementFromPoint`. `elementFromPoint`...
While dragging a item below the size of window it is not providing automated scrolling. I have to use my mouse to scroll below the screen size. I am stuck...
Fix https://github.com/bevacqua/dragula/issues/259 Adds deadzone option. Similar to https://github.com/bevacqua/dragula/pull/374 ``` js var drake = dragula([div], { deadzone: 10 }); ```
I've successfully used ng2-dragula to add drag and drop in my app. However, the next step is to add drag resizing of each draggable element (think of a calendar app,...
> Please only use GitHub issues for bug reports and feature requests. > - [x] Read the [contributing guidelines](https://github.com/bevacqua/dragula/blob/master/.github/contributing.markdown) > - [x] Bug reports containing repro steps are likely to...
Hi, I am trying to implement an application where I can drag thumbnails into specific areas in my window and have a larger version of the image load up. I...
> Please only use GitHub issues for bug reports and feature requests. > > - [x] Read the [contributing guidelines][contrib] > - [x] Feature requests should be multi-purpose, describe use...