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Height Config

Open DarkBit383 opened this issue 12 years ago • 6 comments

Create an option on the config to set the height islands spawn at. Would be nice.

DarkBit383 avatar Oct 13 '12 22:10 DarkBit383

I want this feature too!

aaronfranke avatar Nov 01 '12 02:11 aaronfranke

This would be a great way to avoid having to use ProtocolLib to remove the black void. Generating world's higher up would prevent users from constantly going between the cross-point.

Feltes avatar Apr 15 '13 21:04 Feltes

I'm also for this - generating the islands above layer 128 would also make it look more similar to the original, with the clouds below: Sky Dimension Indev

kherock avatar Jul 12 '13 03:07 kherock

Ookay... so it looks like this has already been implemented. After some digging, I found out that the height can be offset through a terrain generation parameter. Creating a new world with "/mv create world_skylands normal -g SkylandsPlus:offset=128" will create a world in which no blocks are generated below 128 and looks similar to the screenshot above. The HUGE downside to this, however, is the severe lack of ores. Really, there's not even coal :-(

kherock avatar Jul 12 '13 04:07 kherock

As kykorn said, because of the lack of structures generating at that height, this is still considered an issue. I hope wide will finally come around and fix this.

aaronfranke avatar Jul 12 '13 18:07 aaronfranke

After looking around the source a bit more, it seems that wide left the ore populating to bukkit's biome decorator ever since commit eda2d45ab1b0f617fa31c81f3a4bb13673a3b65e. Re-adding OrePopulator.java and offsetting the y-coordinates should mostly fix the problems I'm concerned with.

kherock avatar Jul 13 '13 05:07 kherock