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NxOgre is a physics connector library between the NVIDIA PhysX physics library and Ogre or any other 2D/3D rendering system.

h1. Compiling NxOgre from the Git repository

The Git repository is Betajaen's public copy of the working code of NxOgre. It is the most recent code published, and it being so recent hasn't been tested so much.

h2. Checklist

Before you install NxOgre go through this checklist

  • "Install the PhysX SystemSoftware":https://github.com/betajaen/nxogre/wiki/Installing-the-PhysX-System-Software
  • "Install the PhysX SDK":https://github.com/betajaen/nxogre/wiki/Installing-the-PhysX-SDK
  • "Create the environmental variable for the PhysX SDK":https://github.com/betajaen/nxogre/wiki/Creating-an-environmental-variable-for-PhysX

h2. Installation Instructions

Go to the latest commit on "Github":http://github.com/betajaen/nxogre/tree/buggyswires

Click on the download link

Then click on zip archive to download it to your computer

Uncompress the contents of the archive to your development directory i.e. @c:/dev/@

The folder name of NxOgre will be a bit strange ex. @betajaen-nxogre-8b032dd34625b7ebda0c343e8f98210e6a8354a5@ rename it to @NxOgre@ to have it a bit more meaning.

h2. Compile it.

Currently the Git versions has the build solutions for Visual Studio 2005, Visual Studio 2008 and Visual Studio 2010.

Goto @c:/dev/NxOgre/build/@

Double click on the solution to your IDE

Compile the NxOgre project

If you have any problems.

  • Make sure you've gone through all steps of all the items in the checklist.
  • Check of the "forums":http://www.ogre3d.org/addonforums/viewforum.php?f=6 for anyone else having your problems.
  • Make a post asking for help.