Alberto Garcia
Alberto Garcia
> Are there any sort of downsides to doing this? I'm not sure how many other apps or libs are checking the `SteamDeck` variable apart from libSDL. I would apply...
FYI this problem has been fixed in libSDL 2.30.0, now it's just a matter of time before it reaches the Steam and Flatpak runtimes, etc. I confirmed that the problem...
> programs calling zenity invoked as non-Steam games in Desktop Mode prevent mouse input entirely; only the touchpad works. If I'm understanding this correctly, you're not talking about an external...
I forgot to add, I can otherwise reproduce the problem with Zenity: I won't let me enter text with the keyboard, whereas Kdialog works as expected.
> After rewriting the application with GTK bindings and dropping zenity, virtual keyboard input from Desktop Mode works natively (did not test Game Mode yet). I cannot say for certain...
We're fixing the GTK input method to at least solve the problem with Zenity. If you have additional examples of GTK apps behaving incorrectly I would appreciate if you can...
First of all, thanks for all the details. I'll write a longer message tomorrow about the rest of the test cases, but I wanted to point out something quickly: >...
Ok, I finally had the chance to check your example. Thanks again for writing it and for the detailed explanation. There are two different issues here: 1. The Steam GTK...
> If I understood correctly: once this is implemented, in Game Mode, some environment variable will be set by default, presumably `GTK_IM_MODULE=Steam`. When this is enabled, applications with a text...
Hi, I'm not sure that I made myself clear, I was referring to this paragraph: > I actually created and provide a community controller layout that maps those buttons to...