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why use the totalStride?

Open brealisty opened this issue 6 years ago • 2 comments

I don't understand the code disp_instanceInput = disp_instanceFinal * p.totalStride / p.responseUp;

why *p.totalStride. cuz the stride of conv?

brealisty avatar Jul 05 '18 04:07 brealisty

Yes. Usually there will be several layers in the network with stride > 1. This means that displacements in the response map need to be multiplied by the overall stride of the network.

jvlmdr avatar Jul 05 '18 08:07 jvlmdr

@jvlmdr Hello, I don't quite understand the 8 coordinates in ground_truth. I used a trace with a number of coordinates of 4. I found that the coordinates of the first frame did not completely wrap the target on the target. If I use my own sequence of images, I should enter the first What should be the coordinate format of a frame of picture?

guwenning avatar Mar 23 '19 02:03 guwenning