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A futuristic 1.16 Minecraft Tech Mod.

Results 16 Techarium issues
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*Total -- 283.71kb -> 149.57kb (47.28%) /src/main/resources/assets/techarium/textures/gui/pipe/inventory.png -- 7.21kb -> 2.33kb (67.64%) /src/main/resources/assets/techarium/textures/gui/exchangestation/exchangestation.png -- 6.22kb -> 2.25kb (63.77%) /assets/machines/quarry/warpingquarry.png -- 13.77kb -> 5.46kb (60.34%) /src/main/resources/assets/techarium/textures/gui/arboretum/arboretum.png -- 9.40kb -> 3.78kb (59.72%)...

Changed the license in `gradle.properties` from Don't Be a Jerk to MIT.

that i dont use, really in modded you use english for easier search hopefully nothing is wrong, since this was my first run at translating a mod i guess

Aluminum, Copper, Lead and Nickel nuggets all have ingot tags ![image](https://user-images.githubusercontent.com/39250901/130679895-e8f83390-5f56-41b3-bd08-1afa7bd18547.png)

When the offhand is used to place a machine, there is no deployment animation. https://user-images.githubusercontent.com/79768821/122706920-92485d80-d21e-11eb-91e5-d481560f4ffa.mp4