p8g
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[Feature]: Direct pixel access
Describe your idea
As requested by finite ape machine https://discord.com/channels/959169147550445598/959169147550445601/1021407778260127754 and iddq_tea on discord https://discord.com/channels/959169147550445598/959169147550445601/1025135923781963826, they would like to have a way to access individual canvas pixels.
p5.js had a loadPixels
function which loaded pixels into an array called pixels
. They also supported write operations on this array. The internal representation could then be updated using updatePixels
.
A more generic way to deal with direct pixel access could as well be achieved by offering an off-screen canvas that can be drawn to the screen by calling canvas.draw()
. Pixel write operations can then be achieved by using the p8g functions that you are used to like e.g. point
. For pixel read operations yet another function is required.
https://registry.khronos.org/OpenGL-Refpages/gl4/html/glReadPixels.xhtml