Beoran
Beoran
This is an open source project. If you want Allegro to be brand new again, I encourage you to start working on version 6.
@EdgarReynaldo It is true though. If we had more developers we could make a version 6 with support for Wayland, Vulcan, newer DirectX, etc.
The opposite is possible, you can get the low level window once you crwated it with Allegro. I don't know if that is useful to you. It would probably not...
Yes, this is a great idea, and I looked into it before, but I found this is not very easy to implement, at least not on Linux, especially because XIM...
Iirc, under XInput the names of the buttons are purely synthetic, because XInput has no api to fetch the button names. Names and indices of buttons and axis on USB...
No I really meant XInput. I failed to notice you have a DirectX joystick. We already use IDirectInputDevice8_EnumObjects for DirectX joysticks that are not XInput capable. But it seems in...
If it is for a game, the easiest solution is to make a configuration screen where the users can bind their favorite keys to the desired function. Like that keyboard...
Yes, you can create multiple voices with Puleseaudio or Alsa dirvers. however, I'm not quite sure how to link those to your desired outputs.
Hi, I wrote most of the XInput driver. It is impossible to get the name of a game input device in windows using only the XInput API, since no such...
@vanfanel SWe don't have a Vulkan backend yet, no. Since you are skillfull in Vulkan and KMSDRM backends, perhaps you could also implement those for Allegro 5? It would be...