Ben Vanik

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@kainino0x helped clarify that this could be seen as the way to do async when you don't have a top-level event loop - the callbacks would work for main thread...

Darn, good point :/ This signal style would be most useful in native or worker contexts with SharedArrayBuffer available (as you're not compiling pthreads code to wasm unless you have...

As someone who participated in the WebGL 1 discussions about the same kind of functionality when trying to do compute/media work there I'd agree with most of that - the...

Thanks for the report - I wouldn't have expected it to get that far. Given the size of that log it may be getting slowed down a bit by just...

Interesting asserts - those will be good fixes. Edit: Slowness during rendering seems to be caused by stalls on the GPU - the game is not providing frames fast enough....

Filed [#409](https://github.com/benvanik/xenia/issues/409) and [#410](https://github.com/benvanik/xenia/issues/410) for the asserts.

If you're building it yourself you can set the configuration in Visual Studio to debug and then run it under the debugger. On Mon, Aug 31, 2015 at 8:23 PM...

it looks like the google flatbuffers compiler turns the `force_align` into a `ForceVectorAlignment` before starting the vector: https://github.com/google/flatbuffers/blob/78f0c0d1d96a220163a03174d3240864a6a139da/include/flatbuffers/flatbuffers.h#L1667-L1675 Is there an equivalent on the flatcc builder API?

Thanks for the suggestions! I agree that the support for `force_align` on vectors is not a regression in flatcc but was just a late addition to flatbuffers at some point...

Thank you for explaining (I really appreciate it!) - but I'm realizing that I'm still missing something :) I'm using `flatcc_builder_copy_buffer` to get the final builder bytes and `fwrite`-ing them...