WebGL-Inspector
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drawingBufferWidth/Height not implemented
The properties drawingBufferWidth
and drawingBufferHeight
are not passed through properly by the CaptureContext; it appears that they are copied at creation time, so any resizing of the canvas (such as to fit the window size) will not update them properly.
I just heard about WebGL Inspector, and tried it out on my application, and this was the only problem I found.
This should be pretty easy to fix with an Object.defineProperty to do a pass-through. I'll look at doing it soon!