UE-Specifier-Docs
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[BUG] AllowedClasses should be paths as of 5.1
Warning LogAutomationTest LogClass: Property StructProperty ASomeClass::GameMap defines MetaData key "AllowedClasses" which contains short type name "World". Suggested pathname: "/Script/Engine.World". Module:MyProject File:Core/SomeClass.h
Looks like AllowedClasses now wants path names not short names
Just stumbled across this. Would the formatting be /Script/{Module}.{Class}
, similar to GetOptions?
For my editor scripts, how would I filter the FSoftObjectPath to a specific class, without the editor object picker changing from Asset to Level Object, as the AllowedClasses does that?