bvh-tree
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A Bounding Volume Hierarchy implementation using javascript
bvh-tree
A Bounding Volume Hierarchy data structure written in javascript, for spatial indexing of large triangle meshes. Enables fast intersection of rays with a triangle mesh.
Demo
Usage
Construct a BVH from a list of triangles
var triangle0 = [
{x: 0.0, y: 0.0, z: 0.0},
{x: 1000.0, y: 0.0, z: 0.0},
{x:1000.0, y:1000.0, z:0.0}
];
var triangle1 = [
{x: 0.0, y: 0.0, z: 0.0},
{x: 2000.0, y: 0.0, z: 0.0},
{x:2000.0, y:1000.0, z:0.0}
];
// the maximum number of triangles that can fit in a node before splitting it.
var maxTrianglesPerNode = 7;
var bvh = new bvhtree.BVH([triangle0, triangle1], maxTrianglesPerNode);
Intersect a ray with the BVH
// origin point of the ray
var rayOrigin = {x: 1500.0, y: 3.0, z:1000};
// direction of the ray. should be normalized to unit length
var rayDirection = {x: 0, y:0, z:-1};
// if 'true', only intersections with front-faces of the mesh will be performed
var backfaceCulling = true;
var intersectionResult = bvh.intersectRay(rayOrigin, rayDirection, backfaceCulling);
intersectsRay()
returns an array of intersection result objects, one for each triangle that intersected the ray. Each object contains the following properties:
-
triangle
the triangle which the ray intersected -
triangleIndex
the position of the interescting triangle in the input triangle array provided to the BVH constructor. -
intersectionPoint
the interesection point of the ray on the triangle.
License
Copyright (c) 2015 Ben Raziel. MIT License