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Sliders don't function correctly

Open ryuyandev opened this issue 4 years ago • 3 comments

I created a project in order to test this out, and it seems to work quite well. However, when I tried adding a slider to the UI, I am able to interact with it in VR for the most part, but when I try to drag it, it behaves strangely, not allowing me to drag and continuously shifting around.

ryuyandev avatar Nov 30 '20 02:11 ryuyandev

I'm having the same issue. I'm still debugging to find out why this is happening but couldn't find a solution. Oddly enough, when I add a breakpoint in UpdateUnityMouseSim function in Unity_Overlay.cs, here to be exact, and then continue the debugger, it DOES work as expected. Well sort of, without the need to keep pressing the trigger since something like Trigger_Up is not invoked while paused by the debugger. It may help anyone who comes across this problem. I'll post here again if I resolve it myself.

egemenertugrul avatar Feb 05 '21 16:02 egemenertugrul

Hello, Have you guys solved problem? I met the same issue too

1183351661 avatar Jul 26 '22 09:07 1183351661

It seems when trigger pressed, Mouse position will never update

1183351661 avatar Jul 26 '22 09:07 1183351661