instant-nsr-pl
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NeuS+HashEncoding Not so Good on DTU24
Hi, Benny. Have you faced the ghost floater problem when using NeuS+HashEncoding?
The rendered image is good and converged to the GT. But the mesh/normal bump/sink in some areas and many floaters are on the air.
encoding_config={
"otype": "HashGrid",
"n_levels": 16,
"n_features_per_level": 2,
"log2_hashmap_size": 19,
"base_resolution": 16,
"per_level_scale": 1.447269237440378,
"include_xyz": True,
}
SDF Network is nn.Linear(encoding.n_output_dims, 65)
Any idea is welcome~
Hi! Are you using the default neus-dtu.yaml
in the repository? Here's what I can get for this scene:
I also tried training without any regularizations (distortion loss, opaque loss ...) and got similar results.
Hello Author! I recently ran into a similar situation, I replaced the occupancy grid sampling in your code, using the original resample method insteadly (nerfacc will process the results as [N_points], but I will use [N_rays,N_samples] in my follow-up work), and the rest of the code remains basically the same. But I found that my exported mesh is also very noisy, curious what causes it. Do you have any ideas?
In addition the details are also very bad~
I refer to sdfstudio, xyz added to the render-net input, while the sdf-mlp output feature dimension from 13 to 257, mesh improved a lot, but there will still be some skeleton, would like to ask you has encountered this situation? Thanks a lot ~
I met the same question, but have no idea why. Have you solve it? @YZsZY