Results 197 comments of Ben Kuper

All of this is possible from the main system. I'm looking to create a module (like a plugin) that would be portable to any project, and wouldn't require developers to...

Also, I tried modifying the xcode project to output a static lib, it showed build success but could find any .a file anywhere. I'm not very skilled in Xcode stuff,...

JUCE doesn't require single file, it's very flexible. It's just a missing spot in the custom juce module development, that not a lot of people create. Compiling the classes directly...

I'll close this now as the framework is working quite good and I'll manage in Juce to have custom framework inside custom modules.

very reactive, thank you ! I'll make that

Here you go : https://svelte.dev/repl/040c04b8d7744ddf886ceab2bd2a87a4?version=4.2.15 What I understand from this is that finalize is called after the last animation which is of length flipDurationMs It would be great to have...

Thank you for your answer. I simplified the scenario for the sake of showing the problem with absolute positionning, but that's not the only thing I need. I'm mixing different...

yes :) additionnally, being able to have a callback that is the same frequency as mousemove and containing the information about mouse/element would help a lot to create "drag-aware" live...

Actually it's not really cancelling the drop animation (though it would be a nice option), but being able to run code before. Let's say I would want to force it...

sorry for the very late answer, I had to switch to other projects and completely forgot about this.. I'm now again on it, this is what it looks like right...