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Hatches locking breaks map screen.

Open m4ti140 opened this issue 1 year ago • 2 comments

As of 1.12.5 the hatch locking feature does not seem to work properly. The hatches are stuck in "locked" state according to part menu, and unless all 3 ModuleAnimateGeneric nodes are removed from the config file, the map screen breaks - the shuttle is not visible in the map screen when it's the active vessel (even though the orbit is still drawn) and it can't be focused, all of which makes navigation more difficult.

m4ti140 avatar Jun 15 '23 00:06 m4ti140

I can't replicate this - are there any other mods you have installed that could be causing a conflict?

benjee10 avatar Jun 15 '23 10:06 benjee10

I just had this issue and removing the ModuleAnimateGeneric modules fixed it. Whenever I pressed ` in the map screen (which didn't work) I got this error:

NullReferenceException: Object reference not set to an instance of an object
  at PlanetariumCamera.LateUpdate () [0x000a7] in <4b449f2841f84227adfaad3149c8fdba>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

I have no idea what the issue is here, but it doesn't seem critical. Weird :shrug:

sam25544 avatar Jun 28 '23 02:06 sam25544