Warping Mesh Deformation
I've having trouble figuring out how to warp using a mesh of control points. In the warp example you can only warp from the edges but I'm looking for a grid of control points like Adobe Illustrators "free distort". The lack of documentation is making it near impossible, unless I'm an idiot and haven't found it.
In this example https://benjamminf.github.io/warpjs/ you can warp any part very nicely so I know it must be possible.
Is it?
I think this project has unfortunately been abandoned, which is too bad because it's very useful. I have the same use case and I've come across an app for mesh like transforms introduced by D'Arcy Thompson, with source code here.
Thank you robinsonkwame! Ive spent a few days trying to implement this into warp.js but I cant seem to find the solution. Do you have a working example by any chance?
Hi, have you implemented mesh-based deformation?
Sorry, I haven't had the time to circle back to this; the project that needed this took on additional directions. But thanks for the reminder, if I'm able to get back to this afterwards I'll make a note here.
On Tue, Oct 17, 2023 at 4:20 AM Ronghuan Wu @.***> wrote:
Hi, have you implemented mesh-based deformation?
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