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fullScreen on second display does not working as expected with P2D and P3D renderer
Description
When attempt to use fullscreen on a second monitor with P2D or P3D renderer, the screen is not full. It works with no renderer added. The screen is 90 deg rotated (don't know if it's important)
Expected Behavior
it should display in fullScreen
Current Behavior
it use the half lower part of the screen and below. A part of the sketch is out of the display. Picture is not compressed
Steps to Reproduce
void setup() {
fullScreen(P2D, 2);
}
- launch the sketch
Your Environment
- Processing version: 4.3
- Operating System and OS version: MacOS Ventura 13.6.2
- Other information: M1 processor
Possible Causes / Solutions
Can you rearrange your display, I'm talking the position with this thing:
See if that fixes it, it did for me in the past.