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fullScreen on second display does not working as expected with P2D and P3D renderer

Open mrbbp opened this issue 1 year ago • 1 comments

Description

When attempt to use fullscreen on a second monitor with P2D or P3D renderer, the screen is not full. It works with no renderer added. The screen is 90 deg rotated (don't know if it's important)

Expected Behavior

it should display in fullScreen

Current Behavior

it use the half lower part of the screen and below. A part of the sketch is out of the display. Picture is not compressed

Steps to Reproduce

void setup() {
   fullScreen(P2D, 2);
}
  1. launch the sketch

Your Environment

  • Processing version: 4.3
  • Operating System and OS version: MacOS Ventura 13.6.2
  • Other information: M1 processor

Possible Causes / Solutions

mrbbp avatar Dec 26 '23 17:12 mrbbp

Can you rearrange your display, I'm talking the position with this thing:

Screenshot 2024-02-18 223830

See if that fixes it, it did for me in the past.

clankill3r avatar Feb 18 '24 21:02 clankill3r