processing4 icon indicating copy to clipboard operation
processing4 copied to clipboard

Added a signedAngle() function to the PVector class

Open dispread opened this issue 2 years ago • 0 comments

Found myself needing this function multiple times and it has always been a tedium to search and type it out. Its behavior should be almost identical to Unity's Vector2.signedAngle(), with the only exception being this one returning in radians. Am still quite new to this so any feedback/suggestions are welcome.

dispread avatar Aug 20 '23 23:08 dispread