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Overmind aggressively claims outposts, removes avoid:true

Open AlinaNova21 opened this issue 6 years ago • 1 comments

Issue summary

Overmind aggressively claims outposts

Description of issue:

I've been attempting to keep friendly with the big neighbors by not taking their outposts, going as far to set avoid: true in the room memory to prevent pathing, which in turn, should prevent the outpost from being created based on the code. However, it seems to clear that after a while and reclaims the room as an outpost. One of the room's I'm having this issue with is shard2 E2N46

Steps to reproduce:

Set Memory.rooms.<room>.avoid = true, check later and see it cleared. Overmind chooses the room as an outpost, and ends up fighting for it.

Suggested fix (optional):

Allow blacklisting a room from being used as an outpost

Other information:

  • Overmind version: 0.5.2
    • Commit hash: 0e38a88a511e6a9e209c56e5387f6e317ab37376 (with a minor edit to remove the pre-scouting requirement of ExpansionPlanner)

AlinaNova21 avatar Feb 12 '19 22:02 AlinaNova21

Don't want to use semiautomatic mode?

Evanito avatar Feb 14 '19 23:02 Evanito