ben ajaero
ben ajaero
I think the problem is that I'm scaling 16 x 16 tiles to a SCALE variable. I'm not exactly sure how to fix this issue.
``` int posX = static_cast(std::floor(viewCorner.x / (m_chunkSize.x * SCALE))); int posY = static_cast(std::floor(viewCorner.y / (m_chunkSize.y * SCALE))); ``` I've tried changing this but now it only renders about half of...
fallahn I'm really confused about this..
Hi, Thanks for the detailed feedback. I think the smartest thing to do would be to resize the view. Thanks fallahn.
So, the problem isn't with scale. TMXLITE is only loading half my tile map.
Could this have something to do with the fact that I'm instantiating a new tile layer every frame?
Or is the tmx file loaded, but a limitation in the renderer preventing all of it from being drawn? I believe the issue is this
Any update on this?
So far I'm using ```:bd``` to exist the dashboard buffer however it doesn't work if I type in my terminal ```vim newfile``` instead that newfile buffer is gone.
What I've done in the end (instead of just removing dashboard-nvim) is to map my dashboard to a keyboard shortcut and remove it from automatically opening when I open vim.