New calibration update feedback
I noticed the following issue with the newer calibration that has been recently pushed to steam:
- MouthUpperUp triggers a little much when moving the mouth in the same direction MouthUpperUpRight triggers a whole lote more when doing MouthRight (in the order of 0.5), It goes from max 0.17 without cal and 0.45 with cal, which makes the quirk much more noticeable
- JawOpen triggers much more when doing MouthUpperUp+MouthSmile It goes from max 0.06 without the cal and 0.25 with the cal, which affects the presence a lot because you can feel your teeth clenching and it's not being represented
- Frown triggers more when doing mouth stretch on either direction
- I couldn't pinpoint which parameter was triggred (wasn't MouthLowerDown, MouthUpperUpRight/Left or jawopen) but some of the teeth show up when doing MouthFrown on its own
Tested on quest pro with the steam link module (v1.0.6) on on the latest steam release (v5.4.0.0)
I have the same experience on quest pro with steam link, virtual desktop, or any other streamer.
It degrades tracking accuracy for me allot with the things Hash describes here. Compared to earlier calibration method.
It was a good idea to normalize things so that different tracking solutions look the same on the same avatar (if I understood correctly). However, for the reasons the OP described, the new calibration is currently unusable on every face tracking compatible avatar I own. The expressions just look off. I switched my Steam install to the "previous" beta to get things working nicely again.
Could we keep a Steam beta branch permanently locked to the previous calibration version? This would allow any avatars that are not going to be re-calibrated for the new system to remain usable. Another option would be a setting such as "Legacy Calibration".
Quest Pro with Virtual Desktop Module
5.4.0.1 -> 5.2.3.0
The steam previous branch will always be the last major release. I can't promise it won't eventually also have the new calibration system.
It's understandable things will look off, but hopefully over time, people will adapt. We will, however, apply slight tweaks here and there to ensure the overall quality is better.
Different is okay. Worse is not.