bemuse
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3D mode
The game's performance could be a lot better in devices with slow 2D (like the Samsung ARM Chromebook) if a 3D WebGL mode was added.
Yeah I’m thinking about adding a flag to enable 3d WebGL based renderer.
If possible, can you try running a local version of Bemuse and update scintillator/context.js to use PIXI.WebGLRenderer?
The notes are invisible if I change PIXI.CanvasRenderer to PIXI.WebGLRenderer, so that's not very useful right now.