Viktor Belomestnov

Results 30 comments of Viktor Belomestnov

> DBF I see DBF Schema is already implemented in `shapefile` module. upd. Oh. I see. This list is about having the schema loaders.

I'm making schema for DracoLoader. A PR is coming soon...

I see what is done in deck.gl. Do you want us to do the same in loaders.gl ? ![image](https://user-images.githubusercontent.com/18549629/121708362-26f4e200-cae0-11eb-9937-ba3f2c5e3421.png)

Looks like precision issue we fixed recently. You need do use `LNGLAT_OFFSETS` coordinate system like here in example: https://github.com/visgl/loaders.gl/blob/5bf1db80e532cde86b92dcbaee50696632e94d7b/examples/website/i3s/app.js#L241

I need to check. I need token for your layer example

We need your data set to check it there are memory leaks

It looks like you output is from `console.log`. `primitives: Array(1)` should contain a primitive with a number of attributes where the geometry is stored.

The particular typing of `mesh` has been fixed: https://github.com/visgl/loaders.gl/blob/f030d39d5cdedb137e43e757a9da10dd637857fd/modules/gltf/src/lib/types/gltf-postprocessed-schema.ts#L518 I've done it down the road. There are other objects that should have another type other then `GlTfId`. By the way...