Viktor Belomestnov
Viktor Belomestnov
> DBF I see DBF Schema is already implemented in `shapefile` module. upd. Oh. I see. This list is about having the schema loaders.
I'm making schema for DracoLoader. A PR is coming soon...
Included in v3.2.5
I see what is done in deck.gl. Do you want us to do the same in loaders.gl ? 
Looks like precision issue we fixed recently. You need do use `LNGLAT_OFFSETS` coordinate system like here in example: https://github.com/visgl/loaders.gl/blob/5bf1db80e532cde86b92dcbaee50696632e94d7b/examples/website/i3s/app.js#L241
I need to check. I need token for your layer example
We need your data set to check it there are memory leaks
> Data return format What does it mean?
It looks like you output is from `console.log`. `primitives: Array(1)` should contain a primitive with a number of attributes where the geometry is stored.
The particular typing of `mesh` has been fixed: https://github.com/visgl/loaders.gl/blob/f030d39d5cdedb137e43e757a9da10dd637857fd/modules/gltf/src/lib/types/gltf-postprocessed-schema.ts#L518 I've done it down the road. There are other objects that should have another type other then `GlTfId`. By the way...