glyphy
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GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.
What should the demo look like? I can see no discernible text in it. Just lines tightly packed together. Is this how it /should/ look?
Glyphy has glyphy_arc_accumulator_cubic_to and glyphy_arc_accumulator_conic_to. The cubic_to method is as expected, it creates a cubic Bézier segment. The conic_to method however, just creates a quadratic Bézier, not a rational quadratic...
Should break at cusp and convert resulting curves separately.
Hello, I'm trying to get an example together that does the bare minimum to demonstrate how to use the Glyphy library and the SDF shader that is bundled. In broad...
 would this be a bug in the glyph rendering or in the font file? `make && ./demo/glyphy-demo -t "{" -f /System/Library/Fonts/Times.ttc` this does not seem to happen in other...
Copying comments from the Google Code bug, just for future reference: ``` Reported by kcconley, Oct 30, 2012 Add support to skip demo and its dependencies during 'configure' and to...
High-DIP (i.e. Macbook Retina Pro) still draws at standard resolution.
fully ported to OpenGL 3 context
There is a way in your library to set the display coordinates to render a text at a specific position, or to set the font size directly (without scaling the...
Have you ever tried to port it to DirectX + HLSL? I integrated it to my DX/OGL rendering engine. OGL+GLSL works just fine but DX+HLSL renders some glyphs (not all)...