go-astar
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Go implementation of the A* search algorithm
Hi, beefsack. I think the `closed` and `open` fields are a bit of a contradiction, so I try to keep it simple. And I removed the `head.Remove` method, which gave...
While defined as `func Path(from, to Pather) ...`, the resulting path actually starts at `to` node and ends at `from`. This can be seen using this patch to `pather_test.go`: ```diff...
I want to find a GO ASTAR pathfinding library for MMORPG games. A regular 2D eight directional game. Can you provide a coordinate based example.